import crafttweaker.item.IIngredient; import crafttweaker.item.IItemStack; import crafttweaker.oredict.IOreDict; import crafttweaker.oredict.IOreDictEntry; #packmode normal simplified print(" =================== Bretterh coins =================== "); print(" ====================================================== "); /* coin crafting */ // Coin defs var coin1 = ; var coin5 = ; var coin10 = ; var coin50 = ; var coin100 = ; var coin500 = ; var coin1000 = ; //===== remove ======= // recipes.remove(coin1); recipes.remove(coin5); recipes.remove(coin10); recipes.remove(coin50); recipes.remove(coin100); recipes.remove(coin500); recipes.remove(coin1000); coin1.addTooltip(" 1€ "); coin5.addTooltip(" 5€ "); coin10.addTooltip(" 10€ "); coin50.addTooltip(" 50€ "); coin100.addTooltip(" 100€ "); coin500.addTooltip(" 500€ "); coin1000.addTooltip(" 1000€ "); //make more //===== 1 to 5 ======= // recipes.addShapeless(coin5, [ coin1, coin1, coin1, coin1, coin1 ]); //===== 5 to 10 ======= // recipes.addShapeless(coin10, [ coin5, coin5 ]); //===== 10 to 50 ======= // recipes.addShapeless(coin50, [ coin10, coin10, coin10, coin10, coin10 ]); //===== 50 to 100 ======= // recipes.addShapeless(coin100, [ coin50, coin50 ]); //===== 100 to 500 ======= // recipes.addShapeless(coin500, [ coin100, coin100,coin100,coin100,coin100 ]); //===== 500 to 1000 ======= // recipes.addShapeless(coin1000, [ coin500, coin500 ]); //make less //===== 5 to 1 ======= // recipes.addShapeless(coin1 * 5 , [ coin5 ]); //===== 10 to 5 ======= // recipes.addShapeless(coin5 * 2 , [ coin10 ]); //===== 50 to 10 ======= // recipes.addShapeless(coin10 * 5 , [ coin50 ]); //===== 100 to 50 ======= // recipes.addShapeless(coin50 * 2, [ coin100 ]); //===== 500 to 100 ======= // recipes.addShapeless(coin100 * 5, [ coin500 ]); //===== 1000 to 500 ======= // recipes.addShapeless(coin500 * 2, [ coin1000 ]);